Day 4 PM Session Plan

This session, students may choose tutorials that fit the roles they chose for their group projects.

Session Introduction

TEACHER LED
Start the course with slides 1 and 2 that tells students what they will learn during the course.

Tutorials will cover lessons for:

Designers
Those who use features and art to compose levels

Programmers
Those who implement new features and functionalities with code

Artists
Those who create the aesthetic of the game

Producers
Those who manage conflicts and oversee production

Designers

SELF PACED
Designer tutorials will cover:

Adding a HUD

This tutorial provides a lesson on how to add a HUD. It is taught in Bouncy Box, but can be applied to any game.

Programmers

SELF PACED
Programmer tutorials will cover:

Creating custom enemies using inheritance
How to create different kinds of enemies with the least work

Create a save system
How to save the player's progress

Artists

SELF PACED
Artist tutorials will cover:

Adding a HUD
This tutorial provides a lesson on how to add a HUD. It is taught in Bouncy Box, but can be applied to any game.

3D NPC animation with the Unity Store
How to find and place characters from the store
How apply animations to skeletons
How to trigger animations
How to set walk cycles and patrol paths

3D player animation with Mixamo
How to use Mixamo to find characters and animations
How to set an idle animation
How to link animations to player controls
How to apply third person controls

Producers

SELF PACED
Producer tutorials will cover:

Version Control
How to keep developers up to date on progress

Managing team member conflicts
How to make decisions between competing ideas