Day 4 PM Session Plan
This session, students may choose tutorials that fit the roles they chose for their group projects.
Session Introduction
TEACHER LED
Start the course with slides 1 and 2 that tells students what they will learn during the course.
Tutorials will cover lessons for:
Designers
Programmers
Artists
Producers
Tutorials will cover lessons for:
Designers
Those who use features and art to compose levels
Programmers
Those who implement new features and functionalities with code
Artists
Those who create the aesthetic of the game
Producers
Those who manage conflicts and oversee production
Designers
SELF PACED
Designer tutorials will cover:
Adding a HUD
This tutorial provides a lesson on how to add a HUD. It is taught in Bouncy Box, but can be applied to any game.
Adding a HUD
This tutorial provides a lesson on how to add a HUD. It is taught in Bouncy Box, but can be applied to any game.
Programmers
SELF PACED
Programmer tutorials will cover:
Creating custom enemies using inheritance
Create a save system
Creating custom enemies using inheritance
How to create different kinds of enemies with the least work
Create a save system
How to save the player's progress
Artists
SELF PACED
Artist tutorials will cover:
Adding a HUD
3D NPC animation with the Unity Store
3D player animation with Mixamo
Adding a HUD
This tutorial provides a lesson on how to add a HUD. It is taught in Bouncy Box, but can be applied to any game.
3D NPC animation with the Unity Store
How to find and place characters from the store
How apply animations to skeletons
How to trigger animations
How to set walk cycles and patrol paths
How apply animations to skeletons
How to trigger animations
How to set walk cycles and patrol paths
3D player animation with Mixamo
How to use Mixamo to find characters and animations
How to set an idle animation
How to link animations to player controls
How to apply third person controls
How to set an idle animation
How to link animations to player controls
How to apply third person controls
Producers
SELF PACED
Producer tutorials will cover:
Version Control
Managing team member conflicts
Version Control
How to keep developers up to date on progress
Managing team member conflicts
How to make decisions between competing ideas