Day 3 PM Session Plan
Adding levels for Shooters, Dungeons, Adventure games, and RPGs
Session Introduction
TEACHER LED
Start the course with slides 1 and 2 that tells students what they will learn during the course.
Then lead into the overview of the day.
Students will learn to modify:
Their shooter game
Their dungeon game
Their adventure game
Their RPG
Then lead into the overview of the day.
Students will learn to modify:
Their shooter game
Their dungeon game
Their adventure game
Their RPG
Shooter Mods
SELF PACED
Students will learn:
How to use Navigation Meshes
How to make waves of enemies
Creating and moving enemy Spawn Points
Animating a health bar
How to use Navigation Meshes
How to make waves of enemies
Creating and moving enemy Spawn Points
Animating a health bar
Adventure Mods
SELF PACED
Students will learn:
Common adventure elements
3D platforming
How to add doors and buttons
Adding objects
Key and Lock mechanisms
How to make teleporters and portals
Common adventure elements
3D platforming
How to add doors and buttons
Adding objects
Key and Lock mechanisms
How to make teleporters and portals
RPG Mods
SELF PACED
Students will learn:
The structure of an RPG
Scriptable Objects and Events
How to modify their worlds
Add a User Interface (UI)
Adding Quests
Adding new enemies
How to spawn enemies over time
Other ideas for game design
The structure of an RPG
Scriptable Objects and Events
How to modify their worlds
Add a User Interface (UI)
Adding Quests
Adding new enemies
How to spawn enemies over time
Other ideas for game design