Day 2 AM Session Plan
Students will learn the basics of C# Scripting
Session Introduction
TEACHER LED
Start the course with slides 1 and 2 that tells students what they will learn during the course.
Today we will cover how to:
Create Triggers
Make Collectibles and Hazards
Make and use power-ups
Today we will cover how to:
Create Triggers
Make Collectibles and Hazards
Make and use power-ups
Create Triggers
SELF PACED
Students will learn how triggers work in Unity, how to make them, and how to use them.
They will apply what they learn about triggers by creating simple collectible coins to place through a level.
They will apply what they learn about triggers by creating simple collectible coins to place through a level.
Collectibles and Hazards
SELF PACED
Students will add a new collectible,
They will then learn how to use triggers to do things like damage the player by creating hazards. One type of hazard is static and the other is a projectile that shoots from an object. Students may create new hazards based off of what they've learned here.
XP, to their game. They are given the option to create different kinds of collectibles as they see fit.
They will then learn how to use triggers to do things like damage the player by creating hazards. One type of hazard is static and the other is a projectile that shoots from an object. Students may create new hazards based off of what they've learned here.
Power-Ups
SELF PACED
Finally, students will use triggers to change player traits using power-ups such as a Jump Boost and a Speed Boost.